


Very reliant on magical damage, especially psychic & thunder, delivered at melee range, and thus very susceptible to magical damage limitation. Five ASIs are available: at 4 th, 8 th, 10 th, 13 th & 17 th level.ĭM’s Notes (a.k.a. You are up and running at 7 th level, getting pretty god-like at 11 th, with more big DPR boosts at 13 th, 16 th, 17 th and 20 th. Tertiary roles are as a Party Buffer with Aid, Death Ward and Freedom of Movement (FoM) from 14 th-20 th level, and an everyday buffer of ability checks with Guidance, able to be delivered via familiar, from 5 th level, and Control, using Booming Blade & Mobile. There are options to also pack Rope Trick and Catnap for emergency short rests in hostile territory after a near-TPK. This build is designed to maximise the synergy between Booming Blade, Warcaster, Shadow Blade, Twin-casting, Mobile, Elven Accuracy and War Magic for Melee DPR, with Action Surge & Hexblade’s Curse for Nova.Īs a secondary role this build is designed to Tank its way through a TPK, providing emergency Healing Word, Revivify and Mass Healing Word to get the party back on its feet, while protecting self with Protection against Evil & Good (PEG), Darkness, Warding Wind and Blur. Shadar-kai would be ideal mechanically and thematically. RAW & RAI, No UA, Not AL compliant, requires Feats and Multi-Classing variant rules. A ridiculously OP Melee DPR build for Eldritch Knight/Divine Soul focusing on Shadow Blade & Booming Blade, with TPK Management as their secondary role.
